02

Your character, sculpted for you

You describe what your project needs. You get a firm quote within 48 hours, a dated schedule, and a character that imports with no preparation into the engine you name. The source files stay yours, and the exclusive licence is written down before you buy. Nothing is committed until you say yes.

How it goes

You keep control at every step

A commission is not a blank cheque. You pick the silhouette before a single detail is sculpted, you see the piece turn twice during the work, and you only pay the balance on delivery. If the direction is wrong at blockout, it is redone the same day.

  1. 01

    You describe it, you get a quote

    Your character, its world, what you will use it for, your engine constraints and your triangle budget. You leave with a firm quote, a dated schedule and the questions still open. Nothing is committed at this stage, and the quote holds for a month.

    48 h

  2. 02

    You pick the silhouette

    Two or three rough volumes, to compare side by side. This is where changing your mind costs nothing: a variant is redone within the day. You settle a direction before a single detail exists.

    3 to 5 days

    40% deposit

  3. 03

    You follow the sculpt

    Anatomy, costume, props, materials. Two turntable renders reach you during the work, so corrections happen while the geometry is still soft.

    1 to 3 weeks

  4. 04

    You receive a piece ready to import

    A mesh calibrated for the engine you named, UVs unwrapped by hand, PBR textures. The agreed triangle budget is held, and the import is checked in your engine before it ships.

    1 week

  5. 05

    You leave with everything

    Source files, verified exports, a signed assignment contract. Thirty days follow delivery to correct anything that departs from the brief you approved.

    3 to 5 days

    60% balance

Ranges

What a commission costs

Three variables make the difference: detail density, number of props, and the level of optimisation the engine demands. The quote becomes firm once the brief is settled. All amounts include VAT.

Bust or simple creature
from €900
Full character, unrigged
€1,400 – €2,400
Full character, rigged and game-ready
€2,400 – €4,500
Film character, close-up detail
on request

Line by line

What can be taken out of a commission

A commission is not a bundle whose contents you have to guess. Every line carries a value, and every line can be dropped: a team that rigs in-house pays for no rig, a studio that only renders pays for no retopology. What never comes out is the brief, the blockout and the sculpt: a commission does not go below €900.

  • High-density version · 90k quads · 8K textures

    Included in the sculpt

    Roughly 180,000 triangles (one quad is worth two). That is render density, not engine density: close-ups, cinematics, key art, print. For scale, a character in Arkham Knight sits around 150,000 polygons.

  • Retopology and 4K textures · bust

    €290

    The mesh rebuilt by hand for real time, UVs unwrapped, maps baked from the high-density version, one revision included. This line, and only this line, turns a render piece into a playable one.

  • Retopology and 4K textures · full character

    €780

    Hands, layered clothing, props: thirteen hours of work against six on a bust. Past sixteen hours the line moves to a quote with no announced ceiling.

  • Body rig

    €190

    Skeleton, painted weights, controllers, one revision included. Tested in the engine named on the quote. This is a studio template rig fitted to a piece sculpted here, not the bespoke rig of the game-ready tier. No facial rig: see below; it is a stated boundary, not an oversight.

  • Custom animations

    €210 per simple cycle · €450 per complex cycle

    Idle, walk, run on one side; combat, transformation, death on the other. Billed per cycle, three cycles minimum, delivered as FBX. The studio does not sell a locomotion library: for a standard cycle set, Mixamo is free and does the job. What is billed here is animating a body no library serves.

Request

Describe the character

The sharper the brief, the sharper the quote. Reply within 48 working hours, no commitment.

Silhouette, world, final use, level of detail, target engine.

ArtStation, Pinterest, moodboard.

I agree that these details may be used to answer me, on the terms of the privacy policy. They are used for nothing else and never sold on.