
Flash F-05
Bramée
Asymmetric antlers, narrow skull, head held high.
First animal piece in the series. The antlers live in their own collection, parented to the skull but independent of its mesh: they detach, lengthen or break without touching the rest.
€80incl. VAT
Commercial licence · open edition
Stripe payment · Files within 24 h · Opens the Studio
What is delivered
- .blend source file (antlers in a separate collection)
- FBX + GLB export
- 2K PBR textures
- Non-exclusive commercial licence
Specifications
- Triangles
- 26 k
- Textures
- 2048 · ORM
- Rig
- Static bust
- Engines
- Unity 6 · Three.js
This piece in the notes
- What is inside the .blend, and why it shipsEvery piece in the catalogue carries the same line: «.blend source file». It settles more purchases than any other line on the sheet, and it is the one nobody explains. Here is what it covers, and what it lets you do that the FBX does not.
- Fourteen thousand to twenty-six: where the triangles goThe usual answer — «as few as possible» — helps nobody. A triangle budget follows from viewing distance, silhouette and how many copies sit on screen. Here are six real busts, their exact counts, and what makes one of them twice the weight of another.
The other pieces




