Ermite

Flash F-04

Ermite

Heavy hood, a face never shown.

Everything rests on the fold of the cloth: three large breaks, no embroidery, no facial detail. The drapery is sculpted then retopologised by hand, without simulation, so the silhouette stays readable at any distance.

€80incl. VAT

Commercial licence · open edition

Stripe payment · Files within 24 h · Opens the Studio

What is delivered

  • .blend source file
  • FBX + GLB export
  • 2K PBR textures (tileable cloth included)
  • Non-exclusive commercial licence

Specifications

Triangles
22 k
Textures
2048 · ORM
Rig
Static bust
Engines
Unity 6 · Unreal 5.4

This piece in the notes

  • Royalty-free, non-exclusive, exclusive: three words for two thingsA Flash ships with a non-exclusive commercial licence. The question that follows is always the same: if another studio buys the same piece, what is left for the one who bought it first? Three parts: what is granted, what is not, and the point at which non-exclusive stops being enough.
  • What is inside the .blend, and why it shipsEvery piece in the catalogue carries the same line: “.blend source file”. It settles more purchases than any other line on the sheet, and it is the one nobody explains. Here is what it covers, and what it lets you do that the FBX does not.
  • Hand-sculpted assets, and the Steam AI disclosureIn January 2026 Valve tightened what a studio must declare on its Steam page about generative AI. The rule no longer targets the tools you work with; it targets what the player sees. For anyone buying assets, the question changes in kind: it stops being about quality and becomes about origin.