
Flash F-03
Veilleur
Sealed helmet, single optic, heavy jaw.
A helmeted bust with no visible face. The volume rests on three masses: the crown, the jaw, the nape. One material, one texture set, no separate parts. It imports and lights without preparation.
€80incl. VAT
Commercial licence · open edition
Stripe payment · Files within 24 h · Opens the Studio
What is delivered
- .blend source file
- FBX + GLB export, single material
- Packed 2K PBR textures (ORM)
- Non-exclusive commercial licence
Specifications
- Triangles
- 18 k
- Textures
- 2048 · ORM
- Rig
- Static bust
- Engines
- Unity 6 · Three.js
This piece in the notes
- Royalty-free, non-exclusive, exclusive: three words for two thingsA Flash ships with a non-exclusive commercial licence. The question that follows is always the same: if another studio buys the same piece, what is left for the one who bought it first? Three parts: what is granted, what is not, and the point at which non-exclusive stops being enough.
- Fourteen thousand to twenty-six: where the triangles goThe usual answer, “as few as possible”, helps nobody. A triangle budget follows from viewing distance, silhouette and how many copies sit on screen. Here are six real busts, their exact counts, and what makes one of them twice the weight of another.
- Blender to Unity: scale, axes, materialsA character imported from Blender lands in Unity a hundred times too big, flat on its back, and grey. These are not three bugs. They are three conventions that do not line up, and each is settled at export rather than afterwards.
- ORM textures, and Unity's mask map: the same three channels, reorderedEvery sheet in the catalogue carries the same line: “2048 textures · ORM”. Three letters, three channels, one image, and one conversion to make depending on the engine. Here is what the line covers, and what it spares you.




